PodcastsFritidIntertextual Experience: A Board Game Podcast

Intertextual Experience: A Board Game Podcast

Ryan Vodnik
Intertextual Experience: A Board Game Podcast
Seneste episode

53 episoder

  • Intertextual Experience: A Board Game Podcast

    #45 - Taylor Reiner: The Quiz 2 – Trick-Taking Romanticism – Everything’s a Sequel – You Can’t End on a Toot for Me, I’m Gonna Toot on You

    02.04.2026 | 1 t. 20 min.
    Taylor Reiner. The Quiz 2.
    Since Taylor was on the show in September 2023, he’s been busy with designing, developing, making videos, and more. We get to explore some of the things Taylor has been working on through the lens of sequels, other media, and just general chaos by the way of The Return of the Quiz.

    Check out Taylor’s Trick Taking Table
    See Taylor’s designs and developments.
    Follow Taylor’s Bluesky.

    Games Mentioned in this Episode

    Intro (0:00)
    Reflecting on my butchered introduction, the time that’s passed, and the extreme success of The Lord of the Rings: The Fellowship of the Ring — Trick-Taking Game. Then we set up the quiz.

    The Quiz 2 (8:14)
    Can’t spoil the contents of the newest quiz, but there’s a new fun section called “The Tricky Minute.”
    Also, the question on everyone’s mind is if SSX Tricky makes a return.
    Home Alone 2
    The Crew 2
    Renaissance - Enlightenment - Romanticism
    2

    Mini-Director’s Commentary (55:45)
    Keeping the quiz short and then doing a full Director’s Commentary as a later episode that paired with this was an initial thought of mine. Fortunately that didn’t work out, especially as that will allow more breath and rumination for The Quiz 3. Taylor reflects on sequels in general, Slay the Spire 2, and Oreos here.

    Wrap-up Questions (1:05:32)
    A non-StS2 text on Taylor’s mind and what to look out for from him.
    There’s a 250 character limit for the titles, in case you’re wondering.

    -----------------------------------------------------------------------------------------
    If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
    That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
    All of my socials and support information can be found here: Intertextual Experience Linktree
  • Intertextual Experience: A Board Game Podcast

    #44 - Tom Brewster: Board Games, Board Games, and… Chip Cat Breach

    19.02.2026 | 1 t. 18 min.
    Shut Up & Sit Down’s Tom Brewster joins Intertextual Experience for our 44th episode, perhaps with the show’s most adventurous format yet (so adventurous that time stamps honestly wouldn’t make much sense–and that’s not just me trying to get out of doing the time stamps).
    In a roguelite/like/who the heck knows the difference (& don’t go barking at me; I’ve watched all the videos that try to differentiate them and then see everyone else still arguing in the comments) structure, we fight the Western canon, make bean wine, create and remix the game we’re playing in real time, converse about wanting to share the beautiful parts of our hobbies with others, and just have so many other great moments sprinkled within a pretty wild time. This “roguelike” winds up being “4X” in a sense; it explores exploration, experience, expectations, and extermination–poor bat.
    If none of that makes sense, you’ll just have to listen.
    If all of that makes sense, you’re in the right spot.
    You know where to find Shut Up & Sit Down, but here’s their YouTube channel & here’s Tom on Bluesky.
    In lieu of the various time-stamped sections, attached below is a comprehensive slides presentation that includes the slides for Chip Cat Breach, images of the games within the game, the character creation page, the games mentioned in this episode, and more? Tom does an excellent job of bringing the visual elements of this audio-only show to life. I suggest waiting until after a listen to check out these slides to see how everything matches up in your head, but you’re your own person.
    Click here for slides.

    -----------------------------------------------------------------------------------------
    If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
    That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
    All of my socials and support information can be found here: Intertextual Experience Linktree
  • Intertextual Experience: A Board Game Podcast

    #43 - Alex Hague: Gaming Through Magenta-Colored Glasses

    14.01.2026 | 1 t. 11 min.
    Intertextual Experience is ecstatic to bring in the New Year with Alex Hague, the CEO of board game company CMYK. For a show that likes to explore ideas and stories through different lenses, CMYK provides a perfect color model for us to create these different colored lenses. Through a twisted version of the game Figment, Alex is subjected to a slew of challenges and questions while coming out victorious. Come explore CMYK’s vision, the Hot Streak that was 2025 for the company, an alternate reality where CMYK is a war game publisher, and so much more. As an audio only podcast, you might feel as if you’re missing out on some of the fun, but do not anguish! Here is the slide show presented for Alex (and for the sake of saving links, the games mentioned in the episode will get their own slide after the main images of “the game”).
    Check out CMYK’s games here.
    Sign up for their newsletter at the bottom.
    Follow Alex on Bluesky

    “Oh, it's like the tip-off of a basketball game.” (0:00)
    Story, beginning, and a tale told through colors.

    “We're looking at, like, a… is that an axial view?” (17:07)
    Vibing. A throughline of sorts for CMYK games.
    Noted in this section!
    Recently, Alex was interviewed for one of Amabel Holland’s amazing video essay series. The most recent video titled “Boxes: Selling, Framing, Meaning” is linked. Check that out and then check out the rest of Amabel’s videos if you haven’t.

    “A series of concentric circles with some stars inside of it.” (38:44)
    Gaps/lines/connections were all possible topics for this one; based on Alex’s selection, the line of questioning was mostly focused on the first option, gaps.. Lacuna.

    “Anthropomorphic hot dog mascot with, you know, some, like, sort of soulless eye holes.” (49:52)
    All versions of this question focused on CMYK’s 2025 in some way (outside of one really out of pocket option).

    Wrap-up Questions (1:03:04)
    A text on Alex’s mind and things to look out for from CMYK in 2026 (don’t be greedy—wasn’t their 2025 output enough?!)!

    -----------------------------------------------------------------------------------------
    If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
    That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
    All of my socials and support information can be found here: Intertextual Experience Linktree
  • Intertextual Experience: A Board Game Podcast

    Vodcast 7 - ID EST What ID EST—2025 Reflection

    02.01.2026 | 32 min.
    Happy New Year! In a couple weeks, the show returns with an awesome guest. If you hang around here with me for just a little bit though, you'll get to hear about the state of the show (changes were made this year, and things have been a little slower than desired anticipated—all good though), some video and board games I rank quite highly in my end of year thoughts, and a potential giveaway.
    My logged plays from this year (a bit wonky—explained in episode).
    The Steam link mentioned.
    Board Game Giveaway Bohnanza!

    -----------------------------------------------------------------------------------------
    If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
    That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
    All of my socials and support information can be found here: Intertextual Experience Linktree
  • Intertextual Experience: A Board Game Podcast

    #42 - Ray Billings — The Host: A Board Game Virus (or How Authenticity Will Cure Virality)

    03.12.2025 | 1 t. 12 min.
    Ray Billings, Digital Content Specialist for The Op, joins the show to share her expertise in all things related to marketing and creating media for board games. Don’t let my lack of knowledge on the subject make you Tapple out of this conversation, as Ray’s wit and wisdom will provide many Hues and Cues as to how you too can authentically create for the things you are passionate about.
    Cheesiness aside, this episode is amazing. Being able to look at board games through this lens provides a ton of insight not just for the sake of how we might pitch games as products, but also as to how we can create and talk in ways that make games a more welcoming space. Additionally, there’s talk about Katamari, email factories, live streaming, lingo, and so much more.
    Check out Ray’s work on The Op’s TikTok page, her own Bluesky account, the R&R Show, and the BoardGameWire feature discussed in the episode!
    Games Mentioned in this Episode
    ⚀ Intro (0:00) The moment where Ray’s skills and interests intersected. Also, job titles.
    ⚁ Hats (10:23) The aforementioned “Email Factory” is just a part of Ray’s day to day. Furthermore, the day to day will vary with all sorts of different days at the office, conventions, and everything else that can pop up. Ray also talks about being on the R&R Show, live streaming, and other fun work stories.
    ⚂ “How board game maker The Op got 8 million TikTok views last month” (31:19)
    Early in her position at The Op, Ray wrote a feature for BoardGameWire based on some wild success she achieved. This section discusses the article, both from how that core vision holds and how things have changed with time/changes in media/experience.
    ⚃ Hypotheticals (40:26) “How would you approach digital media and marketing if you were the Digital Content Specialist of …?” That’s this section.
    ⚄ Wrap-up Questions (59:12) A big shout out for the fact that Ray was recently recognized as a finalist for the Wonder Woman Award for Women in Toys nonprofit organization! Per usual, we’re talking about some texts on her mind and looking forward to some things in Ray’s future.

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    If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly.
    That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it).
    All of my socials and support information can be found here: Intertextual Experience Linktree

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Om Intertextual Experience: A Board Game Podcast

A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Experience is looking to tap into some links that may not have been considered much previously.Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilities and combinations to consider and discuss is limitless.In addition to always trying to create cleverly constructed episodes and questions for the guests, another goal is to continually answer the question "why this podcast?" Those ideas serve as the pulse of this show, and I'm excited to keep trying to answer (and then re-answer) that question.
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