At their best, games become a home for players to experience and express themselves for years on end. But what makes a great game great? Soner Aydemir (Co-Founder & CEO, Dream Games) and Jenova Chen (CEO, ThatGameCompany) discuss how to approach game design, find your target audience, and create memorable and enduring game experiences.
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30:10
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30:10
[Gaming Summit] Into the Metaverse
'Ready Player One' set the stage for the Metaverse in 2011 and we're now on the cusp of realizing that future… or has it already arrived? Daniel Sturman (CTO, Roblox) joins Caroline Hyde (Co-Host, Bloomberg TV) to discuss all things Metaverse; whether it already exists through Roblox today, what challenges lie ahead as it becomes more prevalent, and how it will augment future interactions.
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23:20
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23:20
[Gaming Summit] Blockchain / Web3 Gaming
The past couple of years have shown both tremendous growth and highlighted tailwinds for blockchain gaming. Ryan Wyatt (CEO, Polygon Studios) and Jeff "Jiho" Zirlin (Co-Founder, Sky Mavis) join Dean Takahashi (Lead Writer, GamesBeat) to discuss the merits of blockchain gaming, how to operate in today's dynamic market, and their predictions for the future of this segment.
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21:17
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21:17
[Gaming Summit] Cloud Gaming
Fortnite isn’t available on the App Store… but you can still play it on your phone today? With new services from Xbox, PlayStation, Amazon, and NVIDIA, as well as an M&A race to own the best gaming content, it’s clear that cloud gaming has finally arrived. Maneet Khaira (Co-Founder & CEO, Backbone) shares his perspective on how gameplay is evolving and why the next decade of gaming will be defined by the cloud.
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22:53
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22:53
[Gaming Summit] The New Social Network
Games are the new shopping mall. It's where friends interact with one another, discussing all sorts of topics regardless of whether or not they relate to the game itself. Elizabeth Hamren (COO, Discord) and Nick Fajt (Co-Founder & CEO, Rec Room) discuss how games have evolved to fit this need, the differences between social gaming platforms and incumbent social media platforms, and what problems need to be addressed as gaming emerges as the future forum for socialization.
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27:20
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27:20
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