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GXM Podcast (Games X Music)

Podcast GXM Podcast (Games X Music)
GXM Podcast
We're GXM – Games X Music – a new podcast exploring video games music and the intersection of video games and the music industry. GXM is hosted by Thomas Quil...

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  • GXM #37: The 2024 Alternative Video Game Music Awards
    It’s time for the 2024 Alternative Video Game Music Awards! Anthony John Agnello joins us for an alternative twist on the traditional end-of-year Awards categories to celebrate an eclectic selection of weird, wonderful, and unfortunately-too-long video game soundtracks from 2024.  A big thank you to Pierre and his NowPlaying video game music newsletter which continues to be the ultimate source for tracking video game music releases. Make sure you check it out!  Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen… …and HIT SUBSCRIBE if you enjoy! We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests. Email — ⁠[email protected]⁠    Bluesky — @gxmpodcast.bsky.social | @matombler.bsky.social | @tquillfeldt.bsky.social  X — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠ Instagram — ⁠@gxmpodcast⁠ Produced by Tom Quillfeldt and Mat Ombler Edited by Tom Quillfeldt Music by Zak Foster Show artwork by Joshua Klein
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  • GXM #36: Conducting virtual video game concerts with Eímear Noone
    BBC Radio 3, the BBC Philharmonic Orchestra & others recently created a pilot virtual experience for its Sound of Gaming video game concert, but how will the technology evolve, and is this an exciting milestone in solving accessibility challenges around live music events?  We chatted to composer and conductor Eímear Noone, best known for her video game music orchestral tours and work on World of Warcraft. We discuss the benefits of virtual concerts, how VGM concerts are bringing in new audiences to concert halls, and the challenges around programming such events.  News - 00:06:40 Introduction to interview + impressions of virtual concert - 00:30:21 Interview - Eímear Noone - 00:39:02 In the news…  Via Polygon, Fortnite’s latest event breaks its record, with more than 14 million players Via NME, ‘Hunt: Showdown 1896’ Teases Explosive Collaboration with Post Malone, Before Announcing In-Game Event  Via RollingStone, How ‘Arcane’ Went Global for Its Big Season Two Soundtrack  Check out the playlist for S.T.A.L.K.E.R 2’s radio station on YouTube  We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.) Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen… …and HIT SUBSCRIBE if you enjoy! We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests. Email — ⁠[email protected]⁠    Bluesky — | @matombler.bsky.social | @tquillfeldt.bsky.social  X — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠ Instagram — ⁠@gxmpodcast⁠ Produced by Tom Quillfeldt and Mat Ombler Edited by Tom Quillfeldt Music by Zak Foster Show artwork by Joshua Klein
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  • GXM #35: Crafting Star Wars: Outlaws cantina music with Cody Matthew Johnson
    For Star Wars: Outlaws, Cody Matthew Johnson took a musicological approach to the various hives of scum and villainy when he was asked to create an entire album of diegetic music for the Cantina bars in Star Wars: Outlaws. The resulting album, “Songs from the Underworld” is full of bangers, bringing together an otherworldly mix of music from EDM and futuristic pop to guttural grooves and world fusion.  News - 00:15:30 Interview - Cody Matthew Johnson - 00:58:32 In the news…  Via NME, ‘Cult Of The Lamb’ announces metal EP featuring members of While She Sleeps, Trivium and Polyphia Via Polygon, the original Halo trilogy OSTs are returning to vinyl in early 2025 Via The Verge, Nintendo’s music app has great ideas and frustrating limitations Via PushSquare, Grammy Nominees for Best Video Game Soundtrack Revealed Save & Sound festival by Bedtime Digital Games We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.) Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen… …and HIT SUBSCRIBE if you enjoy! We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests. Email — ⁠[email protected]⁠    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠ Instagram — ⁠@gxmpodcast⁠ Produced by Tom Quillfeldt and Mat Ombler Edited by Tom Quillfeldt Music by Zak Foster Show artwork by Joshua Klein
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  • GXM #34: Video game music licensing trends ft. Vickie Nauman
    Licensed music has always played an important role in video games, and the ways in which licensed music can be integrated into games are constantly evolving. Vickie Nauman founder and CEO of consultancy and advisory firm CrossBorderWorks, joins us to discuss the biggest trends impacting music in video games and the growing relationship between major record labels and video game studios.  News - 00:03:02 Interview - Vickie Nauman - 00:38:33 Done in 60 Seconds (recommendations) – 01:15:04 In the news…  Via BBC, Grand Theft Audio? The tricky business of music and gaming Via IGN, Upcoming Alan Wake Update Will Remove David Bowie's Space Oddity From the Soundtrack, Replace It With a New Original Song  Via MusicBusinessWorldwide, Roblox launches music charts and partnership with DistroKid at Roblox Developer Conference  Via ABC, How Final Fantasy maestro Nobuo Uematsu legitimised video game music We're GXM (Games X Music), a fortnightly podcast exploring video game music and the intersection of video games and the music industry. Your hosts are freelancer Tom Quillfeldt (also Laced Records community manager + A&R) and Mat Ombler (also Laced Head of Music and Game Partnerships.) Whether you work in the music or games industries or simply enjoy video game music and want to learn more about this area of interest, make sure to give us a listen… …and HIT SUBSCRIBE if you enjoy! We'd love to hear your feedback, thoughts on topics you'd like to hear us discuss, and ideas for guests. Email — ⁠[email protected]⁠    Twitter — ⁠@gxmpodcast⁠ | ⁠@tquillfeldt⁠ | ⁠@matombler⁠ Instagram — ⁠@gxmpodcast⁠ Produced by Tom Quillfeldt and Mat Ombler Edited by Tom Quillfeldt Music by Zak Foster Show artwork by Joshua Klein
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  • [Special] How Tony Hawk's Pro Skater Shaped Music Culture ft Scott Pease [ex-Neversoft]
    When Tony Hawk's Pro Skater was released on the PlayStation 25 years ago today, no one could have known the impact it would have on not just skate culture, but music culture too. What started as low expectations for an extreme skateboarding game went on to become one of the best-selling video game franchises at the time, with estimated sales of more than 30 million. In an era where there was no YouTube and no Spotify, the soundtracks in the Tony Hawk's Pro Skater games introduced a generation of young and impressionable kids to ska, punk-rock, rap, hip-hop, heavy metal and hardcore, while catapulting the careers of bands that featured in those soundtracks such as Goldfinger and Suicide Machine. To celebrate the epic milestone of the series, we're joined by Scott Pease, who spent 15 years at Neversoft as Studio Development Director, overseeing the development of nine THPS games. We talk about Pease's epic career journey, the foundations of the THPS series, the relationship between music and skate culture, and how the series' soundtracks shaped the music tastes of an entire generation.
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Om GXM Podcast (Games X Music)

We're GXM – Games X Music – a new podcast exploring video games music and the intersection of video games and the music industry. GXM is hosted by Thomas Quillfeldt, freelancer, VGM fan, and community manager and A&R for game music label Laced Records; and Mat Ombler, a freelance journalist specialising in video game music. Every two weeks (or so), we'll explore the latest video game music stories and dive into a special topic. If you're passionate about video game music and want to stay updated with everything that's happening, make sure you join us!
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