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Authors Die Twice

Nathan Wainstein and Bryan Counter
Authors Die Twice
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  • Cleric Beast Mode
    After mentioning the game in almost every episode so far, Bryan and Nathan finally have a dedicated discussion about Bloodborne. They talk about Nathan's recently published book (Grant Us Eyes: The Art of Paradox in Bloodborne), Bryan's recent replay, Evil Santa, and the one area in the game that still makes no sense. Find us on YouTube at youtube.com/@authorsdietwiceHave questions or comments? Email us at [email protected]
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  • Games Criticism (with Erick Verran)
    Bryan and Nathan are joined by games scholar Erick Verran to talk about video game criticism and writing. They discuss the pitfalls of professional scholarship, the differences between European and American games writing, and the beauty of classic gaming magazines like Electronic Gaming Monthly. Find Erick Verran at https://linktr.ee/erickverranFind us on YouTube at youtube.com/@authorsdietwiceHave questions or comments? Email us at [email protected]
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    1:16:55
  • Getting Mise'd (with Justin Carpenter)
    Bryan and Nathan are joined by literary and games scholar Justin Carpenter (University of Utah) to talk about Kentucky Route Zero. They discuss the game's amazing art style and sound design, its literariness, and the ways it challenges ideas of play, agency, and control.Find us on YouTube at youtube.com/@authorsdietwiceHave questions or comments? Email us at [email protected]
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    1:28:32
  • Sweihander/Zweihander (with Shane)
    Bryan and Nathan are once again joined by Shane (cohost of the terrific Reel Rap, a podcast about adaptations) to talk about Dark Souls 1. They discuss sentences lost to time, the meaning of humanity (!?), and why the game's world of Lordran resembles a giant haunted house. Have questions or comments? Email us at [email protected]
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    1:22:00
  • You Would Expect Spiders
    Bryan and Nathan finish up their conversation about Silent Hill 2 (2024), focusing especially on the game's final boss and discussing (again) the game's structures of repetition, the warehouse setting, and why spider enemies in games usually suck.Have questions or comments? Email us at [email protected]
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    1:17:10

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Om Authors Die Twice

A podcast on video games and aesthetic theory hosted by two Living Failures.
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