660 episoder
Heroes of Might and Magic 3 Remake Developer Interview - Quality of Life, Playstyles & 2027 Release
31.08.2026 | 7 min.Danny Peña spoke with Eric Damien-Vernay (Brand Director for Might & Magic at Ubisoft) about bringing back an iconic strategy classic in the Heroes of Might and Magic III Remake!
In this interview, we dive into why Ubisoft is modernizing the game for new and veteran players alike, including new quality-of-life features, customizable preset playstyles, campaign improvements, and automation options. Plus, we discuss the team's personal connections to the original and the planned 2027 release window!Showa American Story Developer Interview - Quentin Tarantino & B-Movie Action Inspirations
31.08.2026 | 24 min.Interview with the Director Xiangyu "XY" Luo to talk about his upcoming action RPG, Showa American Story! Inspired by 80s pop culture, post-apocalyptic tropes, and B-movie directors like Quentin Tarantino, Takashi Miike, and Takeshi Kitano, this title blends humor, violence, and nostalgia.
In this interview, Mr. Luo details the protagonist quest to find her sister in a post-apocalyptic world, the creation of crazy weapons like the American Flag and Santa's Reindeer, and how cinematic cutscenes set their boss battles apart.Call of Duty on Nintendo Switch 2! Infinity Ward & Digital Legends Interview (Crossplay, Beta & File Size)
31.08.2026 | 12 min.Danny Peña sat down with Jack Hoppis (Technical Designer at Infinity Ward) and Beatriz González (Production Director at Digital Legends) to discuss bringing Call of Duty to the Nintendo Switch 2!
We break down crossplay and cross-progression, unique Switch 2 control options like gyro and mouse controls, and the beta feedback leading into launch. Plus, we get details on map dynamics like Killblock, game modes, and the official file size for the Switch 2 version!Tim Willits Interview: Hellraiser, Jurassic Park, John Wick, & Saber's Big Game Slate
30.08.2026 | 10 min.We sat down at Gamescom with industry legend Tim Willits, Chief Creative Officer at Saber Interactive and former id Software veteran (Doom, Quake, Wolfenstein), for an in-depth developer interview!
In this conversation, Tim breaks down how Saber Interactive approaches massive IP adaptations including their upcoming Hellraiser game made in direct collaboration with creator Clive Barker, as well as high-profile titles for John Wick and Jurassic Park. He reflects on transitioning from 25+ years of making fast-paced first-person shooters to managing diverse genres like horror, simulators, and action games. Plus, Tim shares a powerful personal story about how Quake changed a player's life, addresses Saber's growing slate of projects, and reveals the one genre he still wants to make!The Wolf Among Us 2 Interview: Returning Voice Cast, Comic Canon, & Episodic Format
30.08.2026 | 16 min.In this podcast exclusive interview, we sat down with Leslie Harwood (Principal Scene Coordinator) and Jessica Harra Campbell (Design Director) from Telltale Games to discuss the long-awaited development of The Wolf Among Us 2!
During our exclusive interview, the dev team breaks down the decision behind their major tech reset—shifting away from Telltale's proprietary engine to Unreal Engine while building a custom "Telltale Renderer" to retain the iconic visual identity of the original. They also detail key gameplay evolutions, including moving to an over-the-shoulder third-person camera for exploration, how their choice and reactivity systems go deeper than simple "consequences," and why all episodes will release simultaneously despite keeping the episodic chapter structure.
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Om Gamertag Radio
Step into the world of gaming with Gamertag Radio! As one of the most established gaming podcasts, we bring you twice-weekly episodes packed with breaking news, expert reviews, and exclusive interviews. Join hosts Danny Peña, Peter Toledo, Parris Lilly, and Riana Manuel-Peña as they dive into the latest gaming trends and topics. Podcasting since Feb 2005.
Business Email: podcast@gamertagradio.com
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