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Fantastic Fights

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Fantastic Fights
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  • Bonus Episode - Falcon 2: Mechanon
    It’s another thrilling bonus episode of the podcast and this time out we’re meddling in space and time as we take on the role of special time agent Falcon in Mechanon, the second book in the science fiction gamebook series by Mark Smith and Jamie Thomson with art by Nic Weeks and Geoff Senior. Can this be the entry to show me exactly how you write a good science fiction gamebook? Listen along to find out.
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  • Episode 63 - Sorcery 4: The Crown of Kings
    We’ve reached the end of another journey as we play and critically examine The Crown of Kings, book four in the Sorcery series by Steve Jackson with art by the wonderful John Blanche. It’s been an epic quest but now only the fortress of Mampang and its vile archmage stand between us and ultimate success. How does the adventure go? Listen along to find out.
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  • Bonus Episode - Deathtrap Dungeon 3
    We’re playing something a little different this episode and we take a look at Deathtrap Dungeon 3, a fan written sequel to Deathtrap Dungeon and Trial of Champions. Those are some pretty big shoes to fill and with multiple authors there’s a lot that could go wrong. How does it land? Listen along to find out. Deathtrap Dungeon 3 was written by Ken Beuden, Daniel Flander, Jared Milne, Brett Schofield, and Andrew Wright and the book was suggested by patron Kim Jenson.
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  • Episode 62 - Sorcery 3: The Seven Serpents
    The third book of the Sorcery series is in some ways a retread of the first book in that the mission is simply to cross a wilderness. This time however there’s a problem, seven problems in fact, in the shape of seven magic snakes that are carrying news of the mission to the evil arch-mage of Mampang. How does our gallant hero fare in the Baklands and the dark forest of Snatta? Listen along to find out.
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  • Bonus Episode - What Lies Beneath The Clock Tower
    This bonus episode we’re doing something a little different with Margaret Killjoy’s interactive novel What Lies Beneath the Clock Tower, a steampunk infused tale of underground kingdoms, goblins, gnomes, and bloody revolution. It’s a chance to see the breadth of stories you can tell using adventure gamebooks and a welcome chance to talk about anarchist politics and the problems of violence which is pretty cool for a fun book about a hapless drunk.
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A middle aged man plays every single Fighting Fantasy book in order.
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